Cortex Command Interview Times 2
Hopefully you've all heard of Cortex Command by now (and if you haven't, check it out, you won't be disappointed), the first game to win IndieGames' Game of the Month feature (which for now seems to have stopped after its first installment). Anyway, recently two interviews with Data Realm, maker of Cortex Command, have surfaced on the internet.
The first interview is with Play magazine, a scan of which can be found here. The second interview is with IndieGames, which can be found here. With these interviews, a lot of interesting information on Cortex Command were made available to public, let's see some of them...
- A Mac OS port is on the way, thanks to a "very experienced port-happy guy", maybe a Linux version is not far off on the horizon...
- Cortex Command may be one of the longest indie game in development, with a whoopin' 7 years of development time, not counting all the "breaks" in between.
- Even though CC has not won any awards, each time it was submitted to the IGF, just being in the nomination page helped spread the word on the game...guess every little bit helps, eh?
Aside from that, it seems the awesomely hyped Lua scripting integration will work out, and how many people will actually use it to its full potential.

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